World's End Development Blog

2020.Oct.16

Working with Light

Improving our artwork with lighting techniques.

2020.Sep.25

Working with Color

Banding, dithering, depth and more.

2020.Aug.21

Hardware Acceleration

Updating our game engine to run full-screen.

2020.Jun.05

Flash and the Future of World's End

The Flash plugin is being discontinued.

2019.May.02

World's End: Languages

A look at the Voro and Khiendai writing systems.

2019.Apr.26

History of World's End, Part 16

At long last, Chapter 1 is released.

2019.Apr.05

History of World's End, Part 15

Cementing the music of World's End.

2019.Mar.01

History of World's End, Part 14

Something strongly resembling a game!

2019.Feb.14

History of World's End, Part 13

The gameplay system approaches its final form.

2019.Feb.01

History of World's End, Part 12

One final round of substantial plot changes.

 
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